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Gamification | Tract & Analytics | Mobility Games | Computer Vision | AI/ML

Tracking Brain & Body: Mobility games not just track but also analyze and generate reports.

1 in 3 people suffer from neurological conditions, undergoing rehabilitation in a professional space or a rehabilitation center—or neglecting it due to its limitations. How can we motivate individuals to commit to training that spans 2 to 6 hours a day? How can we simplify and ease the therapist's workload?

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For a better understanding of Mobility games let's consider One Use Case ie Rehabilitation: A Patient journey of getting Training & Assessment that are Tracked, Analysed and Report generated.

In 2020, at Zeuron.ai, we set out to solve the problem of neurological conditions affecting 1 in 3 people globally. We initiated research to identify the right tools, technologies, and devices to help patients recover faster and more effectively while tracking their brain and body functions. Additionally, we aimed to assist therapists in conducting training and assessments in a way that enables analysis, progress tracking, and report generation.

Role: UX & UI Design, Game Design, Work Flow, Track & Analyse Visuals, Game Assist Design and Plan

 

Tools: Figma, Anima, Spline

 

Team: a developer, a data scientist, a physiotherapist therapist, a Neuro Scientist and 3D Artist

Timeline: 4 months (January 2024 - April 2024)

Rehabilitation training Before and

After (below), 

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We launched our first product MiMo (Mind in Motion) Gaming Console in 15 rehab centres.

Hospital Hall

Based on our research, tracking and analyzing a patient's brain and body functions through their activities would require numerous advanced tools and devices worn by the patient—metaphorically making them look like an astronaut.

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Floating astronaut with metallic silver astronaut suit.

The Problem

1 in 3 people are affected by neurological conditions, requiring intensive rehabilitation training. The current manual training methods are not tracked for progress analysis, or they rely on heavy technology/devices that patients must wear, making the process both challenging and costly.

How to generate accurate reports that capture even the smallest progress made by the patient while keeping them motivated to continue the training program?

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Challenge

How might we help therapists centralise their workflows and deliver mobility therapy interventions more efficiently? how might we streamline treatment planning, progress tracking, and communication, how might we enable a more organised, intuitive, and effective way of managing therapy sessions.

Solution

The goal is to create a seamless, connected ecosystem of tools to streamline therapists' workflows, reduce stress, and improve efficiency. Designed as an end-to-end solution, the app enables therapists to plan treatments, integrate necessary tools, and track patient progress—all in one intuitive platform.

Role & Responsibility

End to end research to design more ownership on research and prototyping. 

Timeline: 6 months

Team: 4 members

Tools

Research through Design

Human Centred Process

Prototyping

User Centric Design

Collaborative user story and journey mapping 

Trend Analysis 

Wizard oz method 

Overview

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Lack of a consolidated platform to access patient histories, notes, and exercise plans.

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Difficulty in tracking session details and patient progress over time.

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Lack of standardization in formats for easy sharing with other professionals.

Through this case study, you will embark on a journey that unveils:

- The pain points of rehab centre professionals.

- The pain points of rehab patients

- The process of shaping Analysis focused games.

- The Mobility games potential future and the lessons learned along the way

 

RESEARCH PROCESS

The process played a crucial role. After conducting extensive research and analysis, we went through multiple iterations of testing and refinement to identify the optimal alignment between user needs, patient actions, and condition-specific progress tracking.

Discover

Condition specific activities mapped. Gathered the data required.

Experience 

Once we discover a fragment, we live with it. This means getting away from the computer and talking to people in their own environments.

Formulating 

Created simple games and

tested the analytics formulas where working or not

Game Design

After successful generation 

of analytics started designing the games based on analytics requirements

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DISCOVER

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EXPERIENCE

FORMULATING THE ANALYTICS

SEE

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WHAT

IDEAS I

CAME

YOU

UP

WITH

Understanding the scope

01

User Needs

Understanding the user needs and value proposition of their service

02

Standards & Regulatory

Learn standards and regulatory aspects related to requirements. 

03

Collaboration

Collaborate to frame research goals for the project.

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Workshop, Survey, interviews, collaborative brainstorming is quintessential. The complex workflows of the multiple user types and their interactions with one another needed to be laid out in detail. In order to achieve that, I gathered as much as I could from the end users to understand the challenges they face and how they see the app making a difference in optimising pain areas.

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Qualitative Interviews

This is where we onboarded 700 physiotherapists to gain a deep understanding of the fundamental aspects of rehabilitation. The research was structured into three main categories:

  1. Conditions

  2. Condition-specific impact on body and brain functions

  3. Activities required for patient recovery

01

Multiple therapist - 1 Patient


"In mobility training, a minimum of three therapists—or more—are typically involved in a patient's training sessions. This often makes communication challenging and complicates the overall treatment process. Additionally, final progress tracking is frequently unclear and difficult to manage."
 

Head Therapist (Decision maker - Business Owner)

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02

Generating Reports

"I often need to share patient progress reports with other specialists or referring doctors. Most of the time, we rely on the patient’s feedback about their training experience, which provides verbal assurance of their progress. This serves as the primary validation for improvement."

Specialist (Evaluator - Therapist)​

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03

Patient

"For gaining back my ability to move I have to spend more than 6 hours a day repeating same activities, some time I loose motivation because I dont see any progress and I give-up because it quite frustrating to do the same activity. I feel tired and stressed while doing these activities."

Physiotherapist Trainee (Implementer  - Trainer)

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Sharpening the focus: Pain points to research objectives

Setting research objectives was the immediate step after affinity mapping. I drafted the research objectives, and the following objectives were created for the research.

01

Gaining a clear understanding of the requirements for digitizing the user journey.

How the head doctor (Business manager - decision maker), therapist (evaluator) and Trainer (Implementer) feel about the current methods?

Where would they expect to go to gather information about therapy, patient and progress?

02

Understanding the types of therapy centers, their hierarchy, and the user journey within each.

How does their perception of the current workflow influence their performance and growth potential?

Where do they currently turn to access patient history, track progress, and view daily work updates?

03

Discover what doctors, therapist and trainer trust & Value?

What workflows, hierarchies, and decision-making rights are currently in place, and what are the reasons behind them?

04

Expectation 

Would digitizing the entire user journey—from patient onboarding to report approval, designing and validating training programs, onboarding the team, tracking progress, and analyzing business growth—significantly enhance and streamline their current workflow?

05

Future Goals

How can we define forward-looking goals for users, such as obtaining certifications, publishing treatment programs, and testing and validating various designed treatment programs?

How this is helping Head Doctor (Decision Makers)?

Progress tracking Daily, Treatment, Successrate, & Growth

5.

Approve Patient Reports, before sharing

4.

Design Condition specific

Treatment

2.

Check Patients details & Treatment Progress

3.

Consider Dr. Joshuva, the owner of a physiotherapy center, who currently relies on phone calls with specialist therapists to stay updated on business operations, patient progress, daily treatment updates, and therapy design plans. This manual approach often leads to inefficiencies, missed details, and communication gaps, highlighting the need for a more streamlined and collaborative solution.

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Create admin account

1.

Head Doctor

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A dynamic message hub designed to deliver real-time app updates, user insights, and market trends, fostering seamless communication and keeping users informed and engaged.

1. Create admin account

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Training programs can be seamlessly saved and organized within the clinic's dedicated folder for easy access and management.

Designed training programs are conveniently accessible through the side navigation panel, ensuring quick and easy retrieval.

predefined framework for structuring training program templates, ensuring consistency and adherence to standards.

Edit option for making customised changes.

Inline guidance, and contextual help to clarify medical terminologies or procedures. Visual cues like icons and highlights ensured users didn’t hesitate due to uncertainty.

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3. Track Patient Progress

A quick filtration panel provides actionable insights for informed business decisions, streamlining hiring processes, resource allocation, and growth analysis.

Booked appointments are displayed with clear indicators, providing quick visibility of status, priority, or special notes for efficient management.

How this is helping Therapist?

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Therapist 

 

On Board 
patients

1.

Setup the treatment plan

2.

Task assigning  

3.

Manage Schedules & booking

4.

Track Progress

5.

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Doctors can rely on standardized templates for patient data entry.

Avoids regulatory compliance issues, making audits hassle-free.

1. Patient Onboarding

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We adopted a minimalist design, focusing on clear typography, concise language, and modular layouts. 

Confirmation bias can lead to users favoring data that supports pre-existing beliefs. To counter this, we ensured that the app presented alternative scenarios and comprehensive views of patient data, avoiding overemphasis on specific outcomes.

2. Setup Treatment Plan

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Cluster illusions occur when users perceive patterns in random data. To prevent this, we designed visualizations and analytics with clear labeling and logical grouping, supported by filters and search functions.

3. Track Treatment Progress

Reduces time spent searching for records or retrieving fragmented data.
Allows doctors to quickly review and update patient information before appointments.

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4. Manage Schedules

5. Assign task/Book appointment

Game Design Methodology

Unlike other game designs, this game design is more analytics-driven, tracking the patient's progress. The training program involves extensive movement, with user movements tracked using sensors or computer vision integrations. The design process starts with understanding body parts, gathering information about associated movements—essentially experiencing each movement to gain a deeper understanding.

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01

Navigation Bar

It was quite important to decide the navigation content to helps users find what they need quickly and improves their overall experience. The navigation list had to be determined from the user journey and user requirements as a first step after insight analysis and requirement gathering.

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02

Navigation Bar Stage 2

The navigation list was finalized after multiple iterations, considering user requirements, business aspects, and smooth task management.

After identifying the type of content, the layout was designed to be a list and display layout.

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03

Patient Onboarding

The navigation content represented different stages of the user journey, with each journey requiring specific content to be displayed. Brainstorming sessions were conducted for each display layout, taking the requirements into consideration.

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The navigation content represented different stages of the user journey, with each journey requiring specific content to be displayed. Brainstorming sessions were conducted for each display layout, taking the requirements into consideration.

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The navigation content represented different stages of the user journey, with each journey requiring specific content to be displayed. Brainstorming sessions were conducted for each display layout, taking the requirements into consideration.

The Solution

Patient Management Enterprise app of Rehabilitation Centers

Dashboard and Patient Profile

Dashboard gives analytics for Patient, Treatment Progress, Efficiency, and Growth.
Onboarding of patient to patient profile, where patient profile provides analytics for Treatment progress, Health index, and a Consolidated report of entire treatment

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Final Screens

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01

Dashboard

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02

Onboard - Patient Form 1

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03

Onboard - Patient Form 2

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04

Onboard - Patient Form 3

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05

Patient Profile

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06

Profile - Patients

Data Visualisation

Around 30 types of Graphs designed

Patient Profile - Data Visuals

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Closing thoughts

For the next billion  - This was my final project before transitioning from co-founder of Zeuron to an advisory board member. The product is currently in development, with priorities aligned to beta, LA, and GA release milestones.
Designed to support billions of individuals with neurological conditions, the product focuses on delivering well-organized and thoroughly evaluated progressive treatment solutions, aiming to transform the way therapy is managed and delivered.

Learnings

Learnings have strengthened my ability to design user-centric, intuitive systems for complex industries. By addressing cognitive efficiency, simplifying workflows, and fostering stakeholder collaboration, I am better equipped to handle diverse UX challenges in future projects.



Designing for Cognitive Efficiency and Bias Mitigation

Skill Developed
Learning to present unbiased, well-structured, and evidence-based information, I can create intuitive designs that minimise errors in user decision-making. Chosen suitable grid with modular, hierarchal layout with multiple models.

Simplifying Complex Systems with Iterative Testing

Skill Developed:
Translating user feedback into actionable improvements through iterative testing.
This project taught me to distill complexity into modular layouts and concise content, ensuring even complex applications remain user-friendly. I can carry this forward to projects requiring clarity in dense information architectures.

Enhancing Collaboration Between Stakeholders

Skill Developed: 
Bridging the gap between diverse stakeholders like doctors, developers, and product teams by creating solutions that balance technical feasibility and user needs.
This experience refined my ability to design systems that address both the operational needs of specialists (e.g., doctors) and the usability requirements of end-users, applicable to multidisciplinary design projects.

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